What's inside
Storage Box

for classroom use and easy transport
9 Icon-Based Dice
spanning key ideation lenses (grouped into 3 categories)
Instructions Sheet

for quick facilitation
How It Works
Idea Dice contains nine dice topics split into three categories. You can facilitate it with a structured template, or invite learners to interpret icons freely and justify their thinking.
Demographics
Helps learners identify who they are designing for, and consider different groups, roles, and community contexts when shaping solutions.



Psychographics
Guides learners to think about motivations, values, feelings, and needs, so ideas are not just “cool”, but relevant and human-centred.



Things
Prompts learners to imagine situations, objects, and constraints, so they can create more concrete, buildable ideas grounded in a real context.



How Idea Dice strengthens EDIT Design Thinking®
Idea Dice is most powerful when paired with EDIT Design Thinking®. As learners roll, interpret, and combine icons, they practise moving from observations to clear problem focus, then into tangible concepts they can explain, prototype, and refine. This makes ideation more inclusive for mixed-ability learners while keeping the process rigorous and outcomes-oriented.

Sharpening Focus Through Prompted Perspectives
Idea Dice helps learners move beyond vague problem statements to clear, human-centred frames. Better idea framing leads to stronger concepts and reduces idea dilution during prototyping and testing.

Expanding Possibilities with Structured Randomness
Idea Dice accelerates idea fluency by giving students “idea seeds” so that the workshop can achieve richer diversity of ideas, faster ideation cycles, and stronger idea candidate directions to converge upon.

Clearer Concept Communication
Idea Dice helps learners ground their ideas in meaningful stories before prototyping, enhancing empathy and communication. This enables learners to articulate better solutions with stronger context, richer empathy, and clearer value to users.
Learning Outcomes in Numbers
Of students felt more confident solving difficult problems after the Methodist Girls’ School programme, up from 65% before the workshops.
Achieved good design thinking understanding after the workshop, rising from 47% pre-programme.
Of participants find team collaboration easy by the end of their workshop, a great increase from 57.14%.

Student of Ngee Ann Secondary School




Bring Idea Dice into your school
Use Idea Dice as a standalone ideation toolkit, or integrate it into an EDIT Design Thinking® programme for deeper learning and stronger outcomes.

