Singapore secondary school HODs tasked with strengthening Character and Citizenship Education face a familiar tension: CCE’s goals are deeply human — empathy, civic responsibility, ethical reasoning — yet the curriculum is often delivered through discussion, reflection worksheets, and teacher-led dialogue. Design thinking offers HODs a structured, experiential alternative that moves students from passive recipients of values content to active problem-solvers grappling with real community challenges. This guide maps how that shift works in practice.

1. Why CCE Needs More Than Classroom Discussion
CCE in Singapore secondary schools spans three interconnected domains: self, others, and community. MOE’s CCE 2021 curriculum framework emphasises values-based learning that is authentic, connected to students’ lived experience, and oriented towards action. The challenge for HODs is that authenticity is difficult to engineer through content delivery alone.
When C-Academy facilitates design thinking workshops with secondary school students, one observation recurs across schools: students can articulate the correct values in a reflective journal but struggle to translate them into decisions when placed in an ambiguous, real-world scenario. The gap between knowing and doing is where character and citizenship education most needs support.
Design thinking addresses this directly. By placing students inside a genuine problem — one affecting a real community, stakeholder group, or schoolmate — the methodology creates conditions where values are tested, not just described. A student who must empathise with a peer facing mental health stigma, define the problem from that peer’s perspective, and prototype a response is not being told what empathy looks like. They are practising it under pressure.
For HODs, this reframe matters because it changes the assessment question. Rather than asking “Can students state what good citizenship means?”, design thinking allows you to ask: “Did students demonstrate empathetic listening, take responsibility for a community problem, and persist through an iterative solution process?” Those are observable, documentable CCE learning outcomes.

2. How Design Thinking Aligns With CCE’s Three Domains
CCE’s three domains map onto EDIT Design Thinking® phases with striking coherence — and this is not coincidental. Both frameworks are grounded in human-centred inquiry.
Self: The Empathise phase of EDIT Design Thinking® asks students to observe, listen, and suspend judgement. This directly builds self-awareness and emotional regulation — CCE competencies under the “self” domain. Students who conduct empathy interviews learn to manage discomfort when perspectives challenge their assumptions, developing adaptive and inventive thinking in the process.
Others: The Define phase, where students synthesise empathy research into how might we statements, requires students to centre another person’s experience. Students become co-constructors of knowledge rather than passive recipients — working together to frame a problem that is grounded in real human need rather than assumptions. C-Academy facilitators have observed that the process of writing a HMW statement generates some of the most substantive peer dialogue seen in a CCE setting. Students are, in effect, practising perspective-taking, intergenerational communication, and respectful disagreement: core CCE competencies under “others”.
Community: Ideation, prototyping, and the Final Pitch Presentation engage students with the community domain. Students present their proposed solutions to real stakeholders, receive feedback, and are held accountable not to a teacher’s rubric but to a community need. This mirrors MOE’s emphasis on active citizenship and community contribution as CCE outcomes — whether students are addressing issues like public transport access, singapore culture themes, or belonging and well-being within their school.
For HODs mapping design thinking to character and citizenship education, this three-domain alignment means you are not adding a supplementary activity. You are deepening CCE delivery through a methodology that shares its underlying values.

3. A Practical 6-Session Structure HODs Can Adapt
How can design thinking be used in CCE lessons? The structure below is drawn directly from C-Academy’s Community Design Thinking programme delivery model — a 6-session structure that HODs can adapt to fit within a fixed CCE period allocation, a single school term, or a compressed school-based programme.
Session 1, Introduction to Design Thinking: Students are introduced to EDIT Design Thinking® through a structured, hands-on workshop. They learn the core stages from empathise to test, map users and needs within their school community, and frame clear how might we statements before generating early solution ideas. CCE link: civic awareness, self-awareness, curiosity.
Session 2, Learning Journey: Students go on a site visit to a relevant community partner — such as a community group, social initiative, voluntary welfare organisation, or public space — to observe how people interact, how support systems are built, and where gaps or tensions appear. This grounds the design challenge in real-world context rather than classroom assumptions. CCE link: care and concern for others, understanding diverse perspectives.
Session 3, Empathise and Define: Students map key groups in school or the wider community, run simple interviews and observations, and turn insights into empathy maps and how might we statements around themes such as belonging, well-being, communication, or intergenerational communication. CCE link: perspective-taking, respectful disagreement, respect for others.
Session 4, Ideate (Convergence and Divergence): Students use divergent and convergent ideation tools — including C-Academy’s Random Cards and Idea Dice — to generate many ideas, cluster and evaluate them, then select a few strong concepts to develop as team projects. Adaptive and inventive thinking is developed here as students move from obvious answers toward genuinely human-centred solutions. CCE link: critical and inventive thinking, resilience, form teacher guidance module goals.
Session 5, Prototype and Test: Students turn concepts into quick prototypes — storyboards, mock-ups, scripts, or mini-pilots — and test them with peers and teachers, refining ideas based on real feedback. CCE link: responsibility, collaborative learning, growth mindset.
Session 6, Presentation: Students share their final concepts and design journey with school leaders, teachers, and classmates, explaining the issues they tackled, what they learned, and how their ideas could be implemented or piloted. CCE link: communication, active citizenship, reflection.
This structure can run across six Form Teacher Guidance Periods, six dedicated CCE lessons, or as a compressed full-day school-based programme. HODs working with C-Academy have used all three formats depending on the school’s calendar and timetable constraints.
4. What Students Actually Produce: Outputs That Show CCE Growth
One practical advantage of design thinking for CCE is that it generates artefacts — evidence of student thinking that HODs can use for assessment, portfolio work, or programme evaluation.
Across C-Academy’s school deliveries, students consistently produce:
- Empathy maps that document observations and emotional insights about a community member or stakeholder
- How might we statements that demonstrate the student’s ability to define a problem without jumping to solutions
- Prototypes (physical or digital) representing a proposed community intervention
- Value propositions evaluated against C-Academy’s Sweet Spot of Innovation framework — is the solution desirable, feasible, and viable?
- Pitch presentations where students defend their choices and respond to questions from a panel
These outputs are directly usable as CCE assessment evidence. At Sembawang Secondary School, students participated in a Learning Journey with the Jane Goodall Institute Singapore — exploring conservation, environmental stewardship, and sustainability — and applied those insights through design thinking projects back at school. The result: 43 ideas generated and 24 prototypes built, alongside a 56% improvement in overall design thinking competence (from 13.5% to 69.5%) as measured in C-Academy’s pre/post assessment. For HODs, this kind of measurable improvement provides concrete data to support programme justification in annual curriculum reviews.

5. Common Facilitation Pitfalls HODs Should Avoid
How do HODs plan CCE programmes that develop 21st century competencies? Part of the answer is anticipating where facilitation tends to break down.
Rushing from empathy to ideation. In C-Academy’s experience, the most significant learning gains in CCE settings occur during the Empathise and Define phases, not ideation. When schools compress these phases to reach the “fun” prototyping stage, students produce creative solutions that are not grounded in real human need — which undermines the CCE objective entirely. Allow at least one full session for empathy work.
Selecting overly abstract community issues. CCE topics like “environmental sustainability” or “social inequality” are important but too broad for a six-session design thinking cycle. C-Academy recommends HODs anchor the challenge to a specific, proximate community: the school canteen, the neighbourhood, elderly residents in a nearby block, or issues like public transport access and mental health stigma within the school community. Specificity drives empathy.
Treating the Final Presentation as a performance, not an inquiry. When students know their pitch will be evaluated on presentation polish rather than reasoning quality, they optimise for delivery over substance. C-Academy facilitators encourage HODs to use panels that include real stakeholders — community partners, school staff with domain knowledge — and to assess the quality of the student’s problem definition as heavily as the solution.
Skipping debrief. Design thinking without structured reflection loses its CCE value. Every session should end with a brief debrief connecting the design activity to an explicit CCE learning outcome or value. This is especially important in the form teacher guidance module sessions where character and citizenship education outcomes need to be made explicit.
6. How C-Academy Supports Schools Embedding Design Thinking in CCE
C-Academy’s EDIT Design Thinking® workshops for secondary schools are structured to complement — not replace — existing CCE programmes. Schools choose from six workshop themes — Community, Culture, Cyber Wellness, Reimagining Learning Spaces, Sustainability, and XR Experience — several of which map directly onto CCE’s community and values domains, including singapore culture themes and the community belonging challenges most relevant to character and citizenship education.
The full workshop runs across six sessions, with the Learning Journey as a distinct second session that grounds students in a real-world context before the deeper empathy and ideation work begins. Workshops are facilitated by C-Academy’s core team, including lead facilitator Yulia Saksen and the wider practitioner team, all of whom have direct experience delivering in Singapore secondary schools. There is no outsourcing to freelance facilitators, which means programme quality and methodological fidelity are consistent across cohorts.
HODs who have worked with C-Academy note that the structured 6-session format fits naturally within a single school term’s CCE period allocation, and that the artefact-based outputs — including empathy maps, how might we statements, prototypes, and pitch presentations — give departments a stronger evidence base for demonstrating CCE programme outcomes to school leadership.
For HODs considering how design thinking can strengthen CCE in their schools, C-Academy offers a consultation to map the workshop structure to your specific CCE goals and student cohort.



