What teachers take away

Practical resources and a plan to bring design thinking into your classroom, with the option of support from our trainers.

EDIT Design Thinking® diagram showing the four stages: Empathise, Define, Ideate and Test
Step 1

Facilitation Toolkit

Tools to guide students through empathy interviews, ideation and prototyping.

Step 2

Classroom Resources

Activity prompts and reflection templates ready to use with your students.

Step 3

Adaptation Plan

A plan for adapting design thinking activities to your classroom context.

Step 4

Co-facilitation Support

The option to run activities alongside our trainers as you put your learning into practice.

Where teachers use design thinking

Multi-session coaching
Half day - one day
Primary and Secondary Teachers, School Leaders
Four students collaboratively review a scale-model of an interior space, with sketches and markers on the table.
#1

Applied Learning Programme (ALP)

To structure student projects around a real problem.

A diverse group of four people sits in a living room, listening to an older woman speak while notes and a plant sit on a round table in front of them.
#2

Values in Action (VIA)

to start projects from a real community need.

Group of five coworkers in a bright room, presenting a diagram on a whiteboard with colorful sticky notes on the board and table.
#3

Subject Teaching

Integrate design thinking activities into existing units of work to explore ideas and apply subject knowledge.

Group of four students collaborating on a bridge-building science project at a wooden table.
#4

21st Century Competencies (21CC)

Support Critical, Adaptive and Inventive Thinking, alongside Communication, Collaboration and Information Skills.

Why schools work with C-Academy

Edit user profile (yellow user icon with pencil)

Practitioners

Learn with practising consultants from C-Academy, the education arm of Creativeans.

Yellow illustrated process chain showing stages: idea (lightbulb), product (cube), documentation (board with text), and approval (clipboard with checkmark) connected in a line.

EDIT

A four-stage design thinking method supported by our Random Cards and Idea Dice.

Group of three yellow user icons on a green background, representing a team or group

Classroom Application

Take away activity prompts, reflection templates and a plan for your classroom.

Yellow hand cradling a user icon, symbolizing care or support for people.

Continued Support

Choose co-facilitation with our trainers as you introduce design thinking to students.

Plan a workshop for your teachers

Tell us how many teachers, which levels or subjects they teach, and the date you have in mind, and we will send you a proposal.

Bring design thinking into your classroom. Let’s plan a workshop for your teaching team.

FAQ

Is this for primary or secondary teachers?

The workshops are suitable for both primary and secondary teachers. Activities can be adapted to the age group you teach and your classroom context.

Can it run as a staff development day?

Yes. Workshops can run as a half-day or full-day staff development programme. Multi-session coaching is also available for teams who want support as they apply design thinking in school.

How many teachers can attend?

Share your expected group size with us, and we will recommend a workshop format and facilitator arrangement.

Do teachers need a design background?

No design background is needed. We introduce EDIT Design Thinking® step by step, with guided activities that help teachers understand the method and explore how to use it with students.

Can your trainers help when we first run it with students?

Yes. Co-facilitation with our trainers is available as an option. We will discuss your planned student sessions and agree on the support your teachers need.

How does this link to 21CC?

The activities give teachers ways to develop students’ Critical, Adaptive and Inventive Thinking, alongside Communication, Collaboration and Information Skills. Students practise understanding different perspectives, framing problems, exploring ideas and testing solutions together.